One Day at a Time Dev Update #49 (Progress)


Original Post on Patreon:
https://www.patreon.com/posts/77987990

Looks like you're at church to see the pastor about Audrey's Dad. At least you made her smile for a second...

Ok guys! We are at 6458 lines of code 2066 renders and 15 animations.

I know that's not a ton since I've been back, but I've had some render sets that took two days or more to finish. So, that shows you just how resource intensive they were. The series the image above comes from takes 20 minutes per render, and there were like 100 of them. 

Not to mention my first week back, I was kinda easing myself into things. Giving up nicotine is no joke, I've withdrawn from several hard drugs over the years, (as you know) and this one messes with your brain chemistry as much or worse than a LOT of them.

I'd say I have a solid two weeks of development left until I go into polishing. Which takes me more time than a lot of devs. But, is also the reason most of you guys like the game, because every word is important to me. I think I'm going to redo one of the animations as well, I'm just not happy with, unless I can tweak it. But, it will definitely have to be re-rendered.

This is going to be another very large update, which is always good news! I was hoping to keep on the schedule we've been using for the last few updates and have this out by the end of February, but getting sick kinda thru a wrench in that. I'd apologize, but it wasn't really in my control.

Anyway, that means we're looking at a March release date. I should have a firm one to announce when I check back in with you in another two weeks!

As always, hope you are all doing well, cheers!

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