One Day at a Time Dev Update #44 (Progress)


Note: You can view the original post on Patreon at the link below:
https://www.patreon.com/posts/73750974

Looks like Audrey is very happy to see you...

I know this dev update is coming a day early, but I actually had a moment to write it, so I'm taking it. Ok, you guys are going to think I'm nuts when I give you these numbers, but I'll explain. We are currently at roughly 6500 lines of code, 2267 renders and I'm going to start including different camera angles of the same animation into these numbers. That being said, we are at 20 animations or 1200 animation frames if you will.

Sounds like the update is almost done right? Uhh... no. I went absolutely crazy with this one. I've got at least another solid 2 weeks for rendering to do, and 2 more scenes to write.

You know how I say "This may end up being the biggest update in the history of the game." Well, this is going to be the biggest update in the history of the game, without a doubt. So, once you get it, there will be a lot of content for you to hopefully enjoy. As I said before, this one has been a lot of fun to make.

I'm still firm with a release date in November, that's going to happen (baring any unforeseen circumstances, a tornado hits my house, etc...). But, it's going to be the second half of November. It's just so much content. Then once I get it done, it's a lot to polish, and I find that part of the process to be vital for me. It always makes the dialogue sing a little more.

That's still not bad seeing as though I started working on this update on the 12th of September. I'm actually quite please with the amount of progress, based on the amount on content.

Anyway, that's all for now, I'll check back in with you guys in a couple of weeks as usual. I'm almost positive I can give a release date at that time.

Fun fact, One Day at a Time is turning two years old in November, so I think it's kinda cool we're having a big release that month!

As always, hope you are all doing well. Cheers!

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